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VIDEOS

 

PART 1: DECORATE YOUR SPRITES

Learn how to load new video game characters, props and backgrounds from Scratch's built-in sprite library and modify them using the image editor.

 13:34 

 
 

PART 2: POINTING THE WAY

Learn how to use looping code blocks to make your main character point in the right direction and follow your cursor across the screen.

 9:02 

 
 

PART 3: LET'S GET MOVING!

We finish coding the cat's movement script and find a cure for our sprite's
flip-flopping movement glitch.

 5:34 

 
 

PART 4: SO MANY MICE!

In which we meet Mama Mouse and learn how to use Cloning blocks to trigger a mouse baby boom.

 5:35 

 
 

PART 5: MOVE YOUR MICE

Program your newly-created ​mice to move randomly across the screen, bounce off walls and merrily wiggle their little tails around while they do.

 8:32 

 
 

PART 6: MICE ON THE MENU

Teach you cat to eat mice while learning about conditional statements, a powerful coding tool that allows your game characters to break out of their programmed loops and do something different.

 6:47 

 
 

PART 7: HERE'S THE SCORE

Learn to harness the power of variables, a vital coding concept that you can use to keep track of score, health, inventory, and other information a game needs to run.

 6:02 

 
 

PART 8: NOW HEAR THIS!

Scratch includes a vast library of cool sound effects and music loops that you can deploy in your projects, but sound commands can be a little quirky until you learn how the two most important sound blocks differ.  

 8:34 

 
 

PART 9: THE END DRAWS NEAR

In this chapter we take a second look at Scratch's art tools, drawing a custom Game Over screen with embedded graphics from your project.  

 5:46 

 
 

PART 10: THE FINAL COUNTDOWN

We wrap up our game by coding a countdown timer that triggers our new  Game Over screen to become visible and halts the game. Congratulations! You're now a game developer.

 4:45